Contributed by admin on 30 Jul 2013
Jarvis
Augmented Reality
•Nitin Nigam
•Kaushal Pal
•Ajinkya Kulkarni
•Vasanth Kumar
“We don’t live in just an information age anymore but in a meta-information age. We seek more information than what meets the eye about the things that we see. Augmented reality is that silver bullet which promises to take us to a science fiction kind of realm in this decade.”
“We chose Jarvis as the name of our team as Jarvis was the name of Iron Man’s computer with which he interacts to get his work done. We associated our entire team with Jarvis who looks forward to listening to exciting ideas that have originated either from us or from our colleagues and turn them into reality.”
“The thought of turning our perceptions into reality was the driving force that brought out this idea which was initially conceptualized by Vasanth and Vinci. We joined them and as we moved on,things automatically started falling into place and we weren’t expecting to get where we did. Later we found that there are many creative minds behind contributing towards its enrichment. We’ve always had a passion for working on Next Gen technology. This motivated us to work on this project. Also, Augmented Reality (AR) is a technology which customers can directly consume in real-time which is fun. For example, holding a car or your dream home on your palm top, would be wonderful.”
“The Application is about projecting any 3D model of a real world object on specified markers. Similarly, we projected a 3D Wrist Watch on a person’s hand using a marker. Also, we changed the colors of a car according to the respective button pressed. We could also augment a model of a complete building on a simple marker.”
“Wrist on watch, Car color changing, Opening and Closing of Car Parts and Building Model.”
“The project is a mix of design and creativity. At the amalgamation point of these two things we came across exciting moments wherein we started playing with different virtual objects especially with a football.”
“Unity 3D and the synchronization of code and models were something new that we had to learn.”
“Everything was new to us. Initially we didn’t have any idea on how to work with Unity 3D. It was a great challenge to learn Unity 3D and to convert our ideas into reality. We started from scratch by first trying to understand the basics of the Unity game engine. It was really interesting to learn this magic.”
“After learning the basics, one of the most important things was to capture the events. Finally we did it and were also able to open the parts of a car.”
“Blender (Designing)
Unity 3D (Game Engine)
Mono Develop (C#)”
“As far as the scope of this project (Wrist Watch) in the market is concerned, we are optimizing the application to make it more efficient, realistic and presentable.”
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Tags: 3D model, 3D Wrist Watch, annual hackfest, augmented reality, Blender, C#, Gaming, information age, Jarvis, meta-information age, Mono Develop, Neev hackathon, Neevites, Next Gen technology, Project Monitoring, simple marker, UI enhancements, Unity 3D, Unity game engine
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